TNM086 · 6 credits · Advanced level (A1X) · Informationsteknologi, Datateknik, Medieteknik
Virtual Reality Techniques
Discontinued · replaced by TNM116
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Part of 8 programmes
- Master of Science in Computer Science and Engineering
- Master of Science in Information Technology
- Master of Science in Biomedical Engineering
- Master of Science in Media Technology and Engineering
- Master of Science in Computer Science and Software Engineering
- Master of Science in Applied Physics and Electrical Engineering - International
- Master of Science in Applied Physics and Electrical Engineering
- Master's Programme in Computer Science
About the course
Aim
With the rapid development of technology, VR has once again become highly topical and VR technologies are becoming more and more common in both games and other applications. The goal of the course is for students to gain insight into what VR is, how it is used and how it can be implemented. They will also learn to analyze needs and challenges, and learn to apply the theories and principles in order to realize effective VR interface and interaction. In order to pass the course, students need to demonstrate the ability to
- describe the needed for VR with respect to human factors displays, tracking and other interaction devices haptic interaction sound and audio interaction
- create interactive, immersive VR applications
Content
The course covers a wide range of different aspects associated with the specification, design, development and implementation of Virtual Reality environments for many types of equipment. We will look at many different types of stereo displays, from desktop to large scale VR theaters and Cube/CAVE systems, methods for efficient implementation of high-performance computer graphics, methods of interaction in VR and how sound and other senses are used to create a compelling and useful immersive environment for a variety of applications.
- Examiner
- Karljohan Lundin Palmerius
- Scheduled hours
- 46 h
- Main field of study
- Informationsteknologi, Datateknik, Medieteknik