Tentalabbet

TDDE76 · 6 credits · Basic level (G1F) · Datateknik, Datavetenskap

Interactive Systems

Active · next start VT 2027

100%

passed the latest regular sitting

UPG1 · 16 Apr 2026 · 79 students

100%

passed the regular sittings, all sittings over the last 5 years

UPG1 · 79 students

This module only reports passing results, so the pass rate does not show how many did not pass.

Part of 1 programme

Hand-in or lab

UPG1 Assignment

  • 5
  • 4
  • 3

Main rounds

100% passed · 79 students

  • 100%79

Later rounds

No sittings with at least 5 students.

  • Get 4 or 5: 70% (79 students)
Show small sittings (2)

Sittings with fewer than 5 students, often credit transfers or special sittings. They are not part of any figure on this page.

  • 100%1
  • 100%1

Other modules

Partial exams, hand-ins and labs. They are not part of the figures at the top.

Hand-in or lab

UPG3 Assignment

  • 5
  • 4
  • 3

Main rounds

100% passed · 77 students

  • 100%77

Later rounds

No sittings with at least 5 students.

  • Get 4 or 5: 55% (77 students)
Show small sittings (4)

Sittings with fewer than 5 students, often credit transfers or special sittings. They are not part of any figure on this page.

  • 100%1
  • 100%1
  • 100%1
  • 100%1

Hand-in or lab

UPG2 Assignment

  • 5
  • 4
  • 3

Main rounds

100% passed · 76 students

  • 100%76

Later rounds

No sittings with at least 5 students.

  • Get 4 or 5: 67% (76 students)
Show small sittings (3)

Sittings with fewer than 5 students, often credit transfers or special sittings. They are not part of any figure on this page.

  • 100%1
  • 100%1
  • 100%1

About the course

Aim

The student should after the course be able to:

  • define, prioritize, and communicate user centered design goals for interactive systems.
  • create, evaluate and argue for a particular design solution among alternatives using concepts like usability, user experience, sustainability, discrimination and accessibility.
  • construct an interactive prototype in a computer tool.
  • plan, implement and communicate a usability test.

Content

Craft:

  • Methons for developing systems to be used by target audience.
  • Basic skills in using prevailing methods, standards and principles for create usable user interfaces.
  • Basic skill in evaluating the usability of interactive systems.

Topics:

  • Methods for user centered design.
  • Basic concepts in human-computer interaction.
  • Design principles and guidelines for user interfaces.
  • Prototyping of graphical user interfaces.
  • Usability Evaluation.

Technology:

  • Prototyping tool for developing interactive systems.
Examiner
Ludwig Halvorsen
Scheduled hours
40 h
Main field of study
Datateknik, Datavetenskap
Syllabus on Studieinfo ↗