TDDE36 · 12 credits · Basic level (G1N) · Grafisk design och kommunikation
User Experience and Interaction Design
Active · next start VT 2027
100%
passed the latest regular sitting
PRA3 · 26 Jun 2026 · 59 students
100%
passed the regular sittings, all sittings over the last 5 years
PRA3 · 124 students
This module only reports passing results, so the pass rate does not show how many did not pass.
Part of 1 programme
Hand-in or lab
PRA3 Group assignment
- G
Main rounds
100% passed · 124 students
- 100%59
- 100%65
Later rounds
No sittings with at least 5 students.
Other modules
Partial exams, hand-ins and labs. They are not part of the figures at the top.
Hand-in or lab
PRA1 Research work
- G
Main rounds
100% passed · 162 students
- 100%59
- 100%41
- 100%62
Later rounds
100% passed · 15 students
- 100%15
- Pass a later round: 100% (15 students), compared with 100% (162 students) on the ordinary exam
Show small sittings (1)
Sittings with fewer than 5 students, often credit transfers or special sittings. They are not part of any figure on this page.
- 100%1
Hand-in or lab
PRA2 Design work
- G
Main rounds
100% passed · 162 students
- 100%59
- 100%41
- 100%62
Later rounds
100% passed · 15 students
- 100%15
- Pass a later round: 100% (15 students), compared with 100% (162 students) on the ordinary exam
Show small sittings (1)
Sittings with fewer than 5 students, often credit transfers or special sittings. They are not part of any figure on this page.
- 100%1
Hand-in or lab
UPG7 Design method
- 5
- 4
- 3
- U
Main rounds
98% passed · 163 students
- 100%56
- 98%47
- 97%60
Later rounds
90% passed · 10 students
- 90%10
- Pass a later round: 90% (10 students), compared with 98% (163 students) on the ordinary exam
- Get 4 or 5: 38% (173 students)
Show small sittings (6)
Sittings with fewer than 5 students, often credit transfers or special sittings. They are not part of any figure on this page.
- 100%1
- 100%1
- 100%1
- 100%2
- 100%1
- 100%1
Hand-in or lab
UPG6 Research method
- 5
- 4
- 3
- U
Main rounds
99% passed · 111 students
- 98%54
- 100%57
Later rounds
100% passed · 57 students
- 100%57
- Pass a later round: 100% (57 students), compared with 99% (111 students) on the ordinary exam
- Get 4 or 5: 65% (168 students)
Show small sittings (5)
Sittings with fewer than 5 students, often credit transfers or special sittings. They are not part of any figure on this page.
- 100%1
- 100%1
- 100%2
- 100%1
- 100%4
Hand-in or lab
UPG8 Individual assignments
- 5
- 4
- 3
Main rounds
100% passed · 113 students
- 100%53
- 100%60
Later rounds
100% passed · 5 students
- 100%5
- Pass a later round: 100% (5 students), compared with 100% (113 students) on the ordinary exam
- Get 4 or 5: 67% (118 students)
Show small sittings (1)
Sittings with fewer than 5 students, often credit transfers or special sittings. They are not part of any figure on this page.
- 100%3
About the course
Aim
This course is about how to study and evaluate user experience (UX), and how to conduct human-centred design of interactive products and services (interaction design). The overarching aim of the course is that the participant will to develop knowledge in basic user experience research and evaluation methods (qualitative and quantitative), as well as interaction design methods.
The student shall after the course be able to:
- Use and account for basic qualitative user research methods.
- Use and account for basic quantitive user experience testing methods.
- Ideate and sketch interaction design concept proposals, assess them, and make a convincing argument for one proposal based on user research results.
- Sketch, develop and present interaction design prototypes.
- Conduct and account for a user experience evaluation of interaction design prototypes.
- Assess user research and evaluations with respect to scientific criteria.
- Review interaction design projects with respect to societal and ethical aspects, as for example research ethics, gender, and sustainability.
Content
Skills: Conducting an interaction design process with customer and user perspectives. Designing well-functioning interactive products and services. Researching and evaluating user experience.
Subjects: Fundamental concepts in human–computer interaction. Design principles and guidelines for user interfaces. Prototyping of interactive products and services. User research methods. Design methods. Different kinds of user interfaces. User experience and usability evaluation methods.
Technologies: Prototyping tools for development of interactive products and services. Interaction technologies.
- Examiner
- Mattias Arvola
- Scheduled hours
- 120 h
- Main field of study
- Grafisk design och kommunikation