ETE378 · 6 credits · Basic level (G2X) · Datateknik
Fundamental Computer Graphics
Discontinued
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About the course
Aim
After completing the course, the student should be able to:
- Goal 1: describe the calculation models used in computer graphics for how a synthetic scene is built.
- Goal 2: construct synthetic three-dimensional scenes and generate images and animations of these.
- Goal 3: based on this knowledge, design and implement interactive 3D graphics like simpler virtual worlds, 3D games etc.
- Goal 4: implement shader programs (programming of graphics processors).
Content
The course describes the principles and methods for computer generation of synthetic images, animations and interactive graphics applications.
Real-time animation with OpenGL 3.2 including shader programming with GLSL.
Three-dimensional graphics: geometric transformations, projection, perspective.
Object representation. Light models and shading, Gouraud and Phong shading. Texture mapping. Visible surface detection. Frustum culling, billboards. Animation, basic collision detection.
- Examiner
- Ingemar Ragnemalm
- Scheduled hours
- 48 h
- Main field of study
- Datateknik