Tentalabbet

ETE378 · 6 credits · Basic level (G2X) · Datateknik

Fundamental Computer Graphics

Discontinued

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About the course

Aim

After completing the course, the student should be able to:

  • Goal 1: describe the calculation models used in computer graphics for how a synthetic scene is built.
  • Goal 2: construct synthetic three-dimensional scenes and generate images and animations of these.
  • Goal 3: based on this knowledge, design and implement interactive 3D graphics like simpler virtual worlds, 3D games etc.
  • Goal 4: implement shader programs (programming of graphics processors).

Content

The course describes the principles and methods for computer generation of synthetic images, animations and interactive graphics applications.

Real-time animation with OpenGL 3.2 including shader programming with GLSL.

Three-dimensional graphics: geometric transformations, projection, perspective.

Object representation. Light models and shading, Gouraud and Phong shading. Texture mapping. Visible surface detection. Frustum culling, billboards. Animation, basic collision detection.

Examiner
Ingemar Ragnemalm
Scheduled hours
48 h
Main field of study
Datateknik
Syllabus on Studieinfo ↗