TSBK11 · 6 credits · Basic level (G2F) · Datateknik
Fundamental Computer Graphics
Active · next start VT 2027
100%
passed the latest ordinary exam
TEN1 · 9 Mar 2026 · 14 students
100%
passed the ordinary exams, all sittings over the last 5 years
TEN1 · 30 students
0%
Harder than 0% of courses at basic level
Compared with 874 courses at the same level, ordinary exams over the last three academic years. 30 students.
Part of 1 programme
Exam
TEN1 Written examination
- 5
- 4
- 3
- U
Ordinary exams
100% passed · 30 students
- 100%14
- 100%16
Re-exams
81% passed · 31 students
- 100%6
- 71%7
- 100%5
- 67%6
- 71%7
- Pass the re-exam: 81% (31 students), compared with 100% (30 students) on the ordinary exam
- Get 4 or 5: 62% (61 students)
Show small sittings (13)
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Other modules
Partial exams, hand-ins and labs. They are not part of the figures at the top.
Hand-in or lab
PRA1 Project, oral and written examination
- G
Main rounds
100% passed · 41 students
- 100%7
- 100%5
- 100%24
- 100%5
Later rounds
No sittings with at least 5 students.
Show small sittings (11)
Sittings with fewer than 5 students, often credit transfers or special sittings. They are not part of any figure on this page.
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Hand-in or lab
LAB1 Laboratory work
- G
Main rounds
100% passed · 14 students
- 100%8
- 100%6
Later rounds
100% passed · 6 students
- 100%6
- Pass a later round: 100% (6 students), compared with 100% (14 students) on the ordinary exam
Show small sittings (24)
Sittings with fewer than 5 students, often credit transfers or special sittings. They are not part of any figure on this page.
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About the course
Aim
After completing the course, the student should be able to:
- Goal 1: describe the calculation models used in computer graphics for how a synthetic scene is built.
- Goal 2: construct synthetic three-dimensional scenes and generate images and animations of these.
- Goal 3: based on this knowledge, design and implement interactive 3D graphics like simpler virtual worlds, 3D games etc.
- Goal 4: implement shader programs (programming of graphics processors).
Content
The course describes the principles and methods for computer generation of synthetic images, animations and interactive graphics applications.
Real-time animation with OpenGL 3.2 (or higher version if needed) including shader programming with GLSL. ulkan can be used as a more advanced option.
Three-dimensional graphics: geometric transformations, projection, perspective.
Object representation. Light models and shading, Gouraud and Phong shading. Texture mapping. Visible surface detection. Frustum culling, billboards. Animation, basic collision detection.
- Examiner
- Ingemar Ragnemalm
- Scheduled hours
- 48 h
- Main field of study
- Datateknik