Tentalabbet

TNM113 · 6 credits · Advanced level (A1N) · Medieteknik

Procedural Sound Design for User Interfaces

Discontinued

100%

passed the latest regular sitting

LAB1 · 9 Jun 2025 · 15 students

100%

passed the regular sittings, all sittings over the last 5 years

LAB1 · 33 students

This module only reports passing results, so the pass rate does not show how many did not pass.

Part of 1 programme

Hand-in or lab

LAB1 Laboratory work

  • 5
  • 4
  • 3

Main rounds

100% passed · 33 students

  • 100%15
  • 100%18

Later rounds

100% passed · 6 students

  • 100%6
  • Pass a later round: 100% (6 students), compared with 100% (33 students) on the ordinary exam
  • Get 4 or 5: 77% (39 students)
Show small sittings (1)

Sittings with fewer than 5 students, often credit transfers or special sittings. They are not part of any figure on this page.

  • 100%2

Other modules

Partial exams, hand-ins and labs. They are not part of the figures at the top.

Hand-in or lab

UPG1 Project assignment

  • 5
  • 4
  • 3

Main rounds

100% passed · 32 students

  • 100%15
  • 100%17

Later rounds

No sittings with at least 5 students.

  • Get 4 or 5: 75% (32 students)
Show small sittings (3)

Sittings with fewer than 5 students, often credit transfers or special sittings. They are not part of any figure on this page.

  • 100%3
  • 100%3
  • 100%2

About the course

Aim

After completing the course, the student should be able to:

  • be able to give a detailed account of how sound should be used in interaction design and in relation to visualization based on sonification and communication theories.
  • apply contemporary theories of sonification and interaction design to analyze and evaluate sounds in user interfaces, visualization and games.
  • create and implement procedural sound design to effectively convey a message / impression

Content

The course aims to provide students with knowledge about sound as a form of communication, the principles of using sound in interaction design and methods for designing and creating procedural sound. Briefly, the course content is: Sound and communication theory, sound design, game sound, sonification, sound technology, and methods for procedural sound.

Examiner
Niklas Rönnberg
Scheduled hours
0 h
Main field of study
Medieteknik
Syllabus on Studieinfo ↗