TNM113 · 6 credits · Advanced level (A1N) · Medieteknik
Procedural Sound Design for User Interfaces
Discontinued
100%
passed the latest regular sitting
LAB1 · 9 Jun 2025 · 15 students
100%
passed the regular sittings, all sittings over the last 5 years
LAB1 · 33 students
This module only reports passing results, so the pass rate does not show how many did not pass.
Part of 1 programme
Hand-in or lab
LAB1 Laboratory work
- 5
- 4
- 3
Main rounds
100% passed · 33 students
- 100%15
- 100%18
Later rounds
100% passed · 6 students
- 100%6
- Pass a later round: 100% (6 students), compared with 100% (33 students) on the ordinary exam
- Get 4 or 5: 77% (39 students)
Show small sittings (1)
Sittings with fewer than 5 students, often credit transfers or special sittings. They are not part of any figure on this page.
- 100%2
Other modules
Partial exams, hand-ins and labs. They are not part of the figures at the top.
Hand-in or lab
UPG1 Project assignment
- 5
- 4
- 3
Main rounds
100% passed · 32 students
- 100%15
- 100%17
Later rounds
No sittings with at least 5 students.
- Get 4 or 5: 75% (32 students)
Show small sittings (3)
Sittings with fewer than 5 students, often credit transfers or special sittings. They are not part of any figure on this page.
- 100%3
- 100%3
- 100%2
About the course
Aim
After completing the course, the student should be able to:
- be able to give a detailed account of how sound should be used in interaction design and in relation to visualization based on sonification and communication theories.
- apply contemporary theories of sonification and interaction design to analyze and evaluate sounds in user interfaces, visualization and games.
- create and implement procedural sound design to effectively convey a message / impression
Content
The course aims to provide students with knowledge about sound as a form of communication, the principles of using sound in interaction design and methods for designing and creating procedural sound. Briefly, the course content is: Sound and communication theory, sound design, game sound, sonification, sound technology, and methods for procedural sound.
- Examiner
- Niklas Rönnberg
- Scheduled hours
- 0 h
- Main field of study
- Medieteknik