TNGD32 · 6 credits · Basic level (G2F) · Grafisk design och kommunikation
3D Graphics
Active · next start HT 2026
95%
passed the latest regular sitting
LAB1 · 14 Oct 2025 · 43 students
99%
passed the regular sittings, all sittings over the last 5 years
LAB1 · 166 students
8%
Harder than 8% of courses at basic level
Compared with 874 courses at the same level, ordinary exams over the last three academic years. 78 students.
Part of 1 programme
Hand-in or lab
LAB1 Lab Assignments
- G
- U
Main rounds
99% passed · 166 students
- 95%43
- 100%35
- 100%43
- 100%45
Later rounds
96% passed · 46 students
- 96%46
- Pass a later round: 96% (46 students), compared with 99% (166 students) on the ordinary exam
Show small sittings (2)
Sittings with fewer than 5 students, often credit transfers or special sittings. They are not part of any figure on this page.
- 100%1
- 100%1
Other modules
Partial exams, hand-ins and labs. They are not part of the figures at the top.
Hand-in or lab
UPG1 Assignments
- 5
- 4
- 3
- U
- 1
Main rounds
98% passed · 168 students
- 95%43
- 100%35
- 100%42
- 96%48
Later rounds
96% passed · 47 students
- 96%47
- Pass a later round: 96% (47 students), compared with 98% (168 students) on the ordinary exam
- Get 4 or 5: 81% (215 students)
About the course
Aim
The aim of the course is to provide insight into and experience with fundamental methods, tools, and applications for 3D graphics, specifically in modeling, materials, lighting, and rendering. Interactive applications and computer graphics animations are not covered. The course is an introduction to a broad and complex subject, but should provide a general foundation for the students to undertake further studies and develop further skills on their own.
After the course, students should:
- Demonstrate fundamental skills in using at least one commonly used tool for 3D graphics production
- Select and motivate the choice of tools and methods for modeling, materials, lighting, and rendering in 3D computer graphics
- Evaluate and criticize their own choice of solutions, both in terms of the use of technology and in terms of form and content.
- Develop and present a complete 3D project from concept to final render.
Content
Overview of theory and practice in modeling, materials, lighting, and rendering.
- Examiner
- Ehsan Miandji
- Scheduled hours
- 58 h
- Main field of study
- Grafisk design och kommunikation