Tentalabbet

TNGD32 · 6 credits · Basic level (G2F) · Grafisk design och kommunikation

3D Graphics

Active · next start HT 2026

95%

passed the latest regular sitting

LAB1 · 14 Oct 2025 · 43 students

99%

passed the regular sittings, all sittings over the last 5 years

LAB1 · 166 students

8%

Harder than 8% of courses at basic level

Compared with 874 courses at the same level, ordinary exams over the last three academic years. 78 students.

Part of 1 programme

Hand-in or lab

LAB1 Lab Assignments

  • G
  • U

Main rounds

99% passed · 166 students

  • 95%43
  • 100%35
  • 100%43
  • 100%45

Later rounds

96% passed · 46 students

  • 96%46
  • Pass a later round: 96% (46 students), compared with 99% (166 students) on the ordinary exam
Show small sittings (2)

Sittings with fewer than 5 students, often credit transfers or special sittings. They are not part of any figure on this page.

  • 100%1
  • 100%1

Other modules

Partial exams, hand-ins and labs. They are not part of the figures at the top.

Hand-in or lab

UPG1 Assignments

  • 5
  • 4
  • 3
  • U
  • 1

Main rounds

98% passed · 168 students

  • 95%43
  • 100%35
  • 100%42
  • 96%48

Later rounds

96% passed · 47 students

  • 96%47
  • Pass a later round: 96% (47 students), compared with 98% (168 students) on the ordinary exam
  • Get 4 or 5: 81% (215 students)

About the course

Aim

The aim of the course is to provide insight into and experience with fundamental methods, tools, and applications for 3D graphics, specifically in modeling, materials, lighting, and rendering. Interactive applications and computer graphics animations are not covered. The course is an introduction to a broad and complex subject, but should provide a general foundation for the students to undertake further studies and develop further skills on their own.

After the course, students should:

  • Demonstrate fundamental skills in using at least one commonly used tool for 3D graphics production
  • Select and motivate the choice of tools and methods for modeling, materials, lighting, and rendering in 3D computer graphics
  • Evaluate and criticize their own choice of solutions, both in terms of the use of technology and in terms of form and content.
  • Develop and present a complete 3D project from concept to final render.

Content

Overview of theory and practice in modeling, materials, lighting, and rendering.

Examiner
Ehsan Miandji
Scheduled hours
58 h
Main field of study
Grafisk design och kommunikation
Syllabus on Studieinfo ↗