Tentalabbet

TDDD23 · 6 credits · Advanced level (A1N) · Informationsteknologi, Datateknik, Datavetenskap, Programmering

Design and Programming of Computer Games

Active · next start HT 2026

100%

passed the latest regular sitting

PRA2 · 16 Nov 2025 · 109 students

100%

passed the regular sittings, all sittings over the last 5 years

PRA2 · 440 students

This module only reports passing results, so the pass rate does not show how many did not pass.

Part of 8 programmes

Hand-in or lab

PRA2 Project work

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Main rounds

100% passed · 440 students

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Later rounds

100% passed · 42 students

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  • Pass a later round: 100% (42 students), compared with 100% (440 students) on the ordinary exam
  • Get 4 or 5: 91% (482 students)
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About the course

Aim

The goal of course is that you will acquire knowledge of how computer games are constructed and how design parameters affect how computer games are programmed. Goals for knowledge and understadning:

  • Analyze what creates different game experiences
  • Describe different designparameterar in games
  • Using high-level language / high-level tools for game development
  • Designing different types of games
  • Implement game prototypes
  • Analyze and discuss gaming
  • Using and evaluating high-level tools for programming computer games
  • Evaluate gaming experiences

Content

  • Characteristics of computer games
  • Variety in game experiences
  • Design parameters
  • Game analysis
  • High-level languages and tools for game development
Examiner
Erik Berglund
Scheduled hours
52 h
Main field of study
Informationsteknologi, Datateknik, Datavetenskap, Programmering
Syllabus on Studieinfo ↗