ETE318 · 2 credits · Basic level (G1N) · Datavetenskap
Elements of AI
Active · next start HT 2026
100%
passed the latest regular sitting
UPG1 · 6 Sep 2026 · 92 students
100%
passed the regular sittings, all sittings over the last 5 years
UPG1 · 4,896 students
This module only reports passing results, so the pass rate does not show how many did not pass.
Hand-in or lab
UPG1 Assignments
- G
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- Pass a later round: 100% (7,477 students), compared with 100% (4,896 students) on the ordinary exam
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About the course
Aim
After completing the course, the student will be able to:
- Understand and explain a number of fundamental problems, techniques and concepts in the area of artificial intelligence.
Content
The material is divided in six chapters which are:
1. What is AI?
- Definitions of AI
- Autonomy and adaptivity
- Philosophical problems related to AI including the Turing test and the Chinese room thought experiment
2. AI problem solving
- Formulate a simple game (such as tic-tac-toe) as a game tree
- Use the minimax principle to find optimal moves in a limited-size game tree
3. Real world AI
- Expressing probabilities in terms of natural frequencies
- Bayes rule to infer risks in simple scenarios
- The base-rate fallacy and how to avoid it by applying Bayesian reasoning
4. Machine learning
- Why use machine learning
- Unsupervised and supervised machine learning scenarios
- Supervised classification methods: the nearest neighbor method, linear regression, and logistic regression
5. Neural networks
- What is a neural network is and where are they being successfully used
- The technical methods that underpin neural networks
6. Implications
- Major societal implications of AI including algorithmic bias, AI-generated content, privacy, and work
- The difficulty of predicting the future and how to evaluate claims made about AI
- Examiner
- Fredrik Heintz
- Scheduled hours
- 0 h
- Main field of study
- Datavetenskap