TNM061 · 6 credits · Basic level (G2F) · Medieteknik
3D Computer Graphics
Active · next start VT 2027
73%
passed the latest ordinary exam
TEN1 · 5 Jun 2025 · 33 students
69%
passed the ordinary exams, all sittings over the last 5 years
TEN1 · 157 students
60%
Harder than 60% of courses at basic level
Compared with 874 courses at the same level, ordinary exams over the last three academic years. 33 students.
Part of 2 programmes
Exam
TEN1 Written exam
- 5
- 4
- 3
- U
Ordinary exams
69% passed · 157 students
- 73%33
- 71%31
- 81%47
- 54%46
Re-exams
74% passed · 106 students
- 50%6
- 50%12
- 85%26
- 100%5
- 91%11
- 100%5
- 73%11
- 40%5
- 75%12
- 62%13
- Pass the re-exam: 74% (106 students), compared with 69% (157 students) on the ordinary exam
- Get 4 or 5: 40% (263 students)
Show small sittings (2)
Sittings with fewer than 5 students, often credit transfers or special sittings. They are not part of any figure on this page.
- 100%4
- 50%4
Other modules
Partial exams, hand-ins and labs. They are not part of the figures at the top.
Hand-in or lab
UPG1 Group project assignment
- 5
- 4
- 3
- U
Main rounds
98% passed · 150 students
- 100%22
- 97%34
- 98%41
- 98%53
Later rounds
100% passed · 53 students
- 100%53
- Pass a later round: 100% (53 students), compared with 98% (150 students) on the ordinary exam
- Get 4 or 5: 87% (203 students)
Show small sittings (4)
Sittings with fewer than 5 students, often credit transfers or special sittings. They are not part of any figure on this page.
- 100%2
- 100%1
- 100%2
- 100%1
Hand-in or lab
LAB1 Laboratory course
- G
Main rounds
100% passed · 196 students
- 100%20
- 100%33
- 100%39
- 100%50
- 100%54
Later rounds
No sittings with at least 5 students.
Show small sittings (9)
Sittings with fewer than 5 students, often credit transfers or special sittings. They are not part of any figure on this page.
- 100%1
- 100%1
- 100%2
- 100%1
- 100%1
- 100%2
- 100%2
- 100%2
- 100%2
About the course
Aim
This course provides an overview of concepts and techniques commonly employed in 3D computer graphics.
After this course, students should be able to
- name, explain, and apply basic concepts used in 3D computer graphics
- select and motivate methods and techniques to solve common problems in the field
- use 3D computer graphics software for the modeling, animation, and rendering of simple scenes
Content
- 3D graphics: scene graphs, transformations, data structures
- real-time graphics: rendering pipeline, graphics hardware, shading
- modeling: polygon meshes, parametric curves and surfaces
- materials: light-object interactions, texturing
- global illumination: ray tracing, radiosity
- animation using keyframes, inverse kinematics, physics-based simulations
- Examiner
- Martin Falk
- Scheduled hours
- 52 h
- Main field of study
- Medieteknik