TNCG15 · 6 credits · Advanced level (A1N) · Datateknik, Datavetenskap, Medieteknik
Advanced Global Illumination and Rendering
Active · next start HT 2026
100%
passed the latest regular sitting
UPG1 · 20 Jan 2025 · 5 students
100%
passed the regular sittings, all sittings over the last 5 years
UPG1 · 18 students
This module only reports passing results, so the pass rate does not show how many did not pass.
Part of 5 programmes
Hand-in or lab
UPG1 Project work with oral and written presentation
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Main rounds
100% passed · 18 students
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Later rounds
100% passed · 11 students
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- Pass a later round: 100% (11 students), compared with 100% (18 students) on the ordinary exam
- Get 4 or 5: 66% (29 students)
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About the course
Aim
The aim of this course is to provide the student with in-depth knowledge of global illumination algorithms. After this course, the student should be able to:
- explain the raytracing concept for the illumination of scenes involving mirrors and transparent surfaces.
- understand the idea of Monte-Carlo integration and how it is used to illuminate diffuse surfaces in Monte-Carlo raytracing.
- explain what photon mapping is and how it can be used to resolve caustics.
Content
The course will include the following topic areas: optics and light, ray tracing algorithms, Monte Carlo sampling and integration,general strategy for solving the rendering equation, stochastic path tracing, photon mapping, caustics, perception and display.
- Examiner
- Mark E Dieckmann
- Scheduled hours
- 36 h
- Main field of study
- Datateknik, Datavetenskap, Medieteknik